Soumya SUBBIREDDY
Home
About
Youngster.co
How a redesigned onboarding & session management experience helped young people show up, feel prepared, and stay motivated while supporting seniors with technology
Youngster.co is a social‑impact platform that connects college students and early‑career youngsters with seniors who need help navigating the digital world. While seniors gain confidence using technology, youngsters build job‑ready skills, confidence, and earn while studying.
In this project, I redesigned Youngster.co’s onboarding and session management experience—initially for web, later pivoted to a mobile‑first app—to reduce drop‑offs, improve preparedness, and increase session attendance.
Role
UX / Product Designer
Duration
2 months
Location
Melbourne, Australia
Methods
User interviews, contextual inquiry, field observation, UX audits, journey mapping, information architecture, interaction design, UX writing
Key Deliverables
Youngsters struggled to understand how the platform worked before joining their first session.
Key issues included:
For a user who is just exploring whether this opportunity is right for them, this created friction, anxiety, and fatigue
What I Did
To understand the challenges firsthand, I went beyond the project brief and experienced the full journey myself.
This helped me identify pain points that were not visible in the original brief.
What I Learned
Based on research, I anchored the redesign around four principles:
From “Why am I filling all this?”→ to “I understand what I’m signing up for and I feel ready.”
Key Changes
Human‑Centered UX Writing
Every question included a short explanation:
Why we’re asking this and how it helps you or the seniors you’ll support.
This simple change significantly reduced anxiety and built transparency.
A critical insight was that reading guidelines wasn’t enough.
Design Decision
Replace long text instructions with short, actionable videos.
What I Designed
This helped youngsters feel confident—not just compliant. This approach matched Gen Z’s preference for short, visual content.
To reduce no‑shows, I reframed sessions as progress toward something meaningful. Many youngsters were unaware of incentives such as Google certification courses.
The redesigned dashboard highlights
Design Elements
This shifted the mindset from “another task” to “I’m building something.”
Previously, onboarding, sessions, and communication were spread across different platforms. I proposed integrating messaging directly within the session management system to create a single, cohesive experience.
Session Management
All session‑related actions were brought into one clear flow:
In‑App Chat
This increased accountability and reduced friction.
To accelerate early design exploration, I used AI tools such as ChatGPT and UXPilot to generate initial layout structures and explore different session management flows.
This allowed me to rapidly iterate on concepts and spend more time refining the final user experience.
Design decisions were continuously validated through:
The final designs addressed the core reasons behind drop‑offs and no‑shows.
• Validate assumptions through real observation
Experiencing the onboarding journey firsthand revealed trust and preparation gaps that were not captured in documentation.
• Design for adaptability
Midway through the project, the scope shifted from web to mobile. Designing modular flows allowed the system to adapt without rebuilding the entire experience.
• Prioritise core value over polish
With limited time after the scope change, I focused on the most critical user flows instead of visual refinement.
• Next step
With more time, I would conduct structured usability testing on the mobile flows before implementation.
Soumya SUBBIREDDY
Home
About
Youngster.co
How a redesigned onboarding & session management experience helped young people show up, feel prepared, and stay motivated while supporting seniors with technology
Youngster.co is a social‑impact platform that connects college students and early‑career youngsters with seniors who need help navigating the digital world. While seniors gain confidence using technology, youngsters build job‑ready skills, confidence, and earn while studying.
In this project, I redesigned Youngster.co’s onboarding and session management experience—initially for web, later pivoted to a mobile‑first app—to reduce drop‑offs, improve preparedness, and increase session attendance.
Role
UX / Product Designer
Duration
2 months
Location
Melbourne, Australia
Methods
User interviews, contextual inquiry, field observation, UX audits, journey mapping, information architecture, interaction design, UX writing
Key Deliverables
Youngsters struggled to understand how the platform worked before joining their first session.
Key issues included:
For a user who is just exploring whether this opportunity is right for them, this created friction, anxiety, and fatigue
What I Did
To understand the challenges firsthand, I went beyond the project brief and experienced the full journey myself.
This helped me identify pain points that were not visible in the original brief.
What I Learned
Based on research, I anchored the redesign around four principles:
From “Why am I filling all this?”→ to “I understand what I’m signing up for and I feel ready.”
Key Changes
Human‑Centered UX Writing
Every question included a short explanation:
Why we’re asking this and how it helps you or the seniors you’ll support.
This simple change significantly reduced anxiety and built transparency.
A critical insight was that reading guidelines wasn’t enough.
Design Decision
Replace long text instructions with short, actionable videos.
What I Designed
This helped youngsters feel confident—not just compliant. This approach matched Gen Z’s preference for short, visual content.
To reduce no‑shows, I reframed sessions as progress toward something meaningful. Many youngsters were unaware of incentives such as Google certification courses.
The redesigned dashboard highlights
Design Elements
This shifted the mindset from “another task” to “I’m building something.”
Previously, onboarding, sessions, and communication were spread across different platforms. I proposed integrating messaging directly within the session management system to create a single, cohesive experience.
Session Management
All session‑related actions were brought into one clear flow:
In‑App Chat
This increased accountability and reduced friction.
To accelerate early design exploration, I used AI tools such as ChatGPT and UXPilot to generate initial layout structures and explore different session management flows.
This allowed me to rapidly iterate on concepts and spend more time refining the final user experience.
Design decisions were continuously validated through:
The final designs addressed the core reasons behind drop‑offs and no‑shows.
• Validate assumptions through real observation
Experiencing the onboarding journey firsthand revealed trust and preparation gaps that were not captured in documentation.
• Design for adaptability
Midway through the project, the scope shifted from web to mobile. Designing modular flows allowed the system to adapt without rebuilding the entire experience.
• Prioritise core value over polish
With limited time after the scope change, I focused on the most critical user flows instead of visual refinement.
• Next step
With more time, I would conduct structured usability testing on the mobile flows before implementation.
Soumya SUBBIREDDY
Home
About
Youngster.co
How a redesigned onboarding & session management experience helped young people show up, feel prepared, and stay motivated while supporting seniors with technology
Youngster.co is a social‑impact platform that connects college students and early‑career youngsters with seniors who need help navigating the digital world. While seniors gain confidence using technology, youngsters build job‑ready skills, confidence, and earn while studying.
In this project, I redesigned Youngster.co’s onboarding and session management experience—initially for web, later pivoted to a mobile‑first app—to reduce drop‑offs, improve preparedness, and increase session attendance.
Role
UX / Product Designer
Duration
2 months
Location
Melbourne, Australia
Methods
User interviews, contextual inquiry, field observation, UX audits, journey mapping, information architecture, interaction design, UX writing
Key Deliverables
Youngsters struggled to understand how the platform worked before joining their first session.
Key issues included:
For a user who is just exploring whether this opportunity is right for them, this created friction, anxiety, and fatigue
What I Did
To understand the challenges firsthand, I went beyond the project brief and experienced the full journey myself.
This helped me identify pain points that were not visible in the original brief.
What I Learned
Based on research, I anchored the redesign around four principles:
From “Why am I filling all this?”→ to “I understand what I’m signing up for and I feel ready.”
Key Changes
Human‑Centered UX Writing
Every question included a short explanation:
Why we’re asking this and how it helps you or the seniors you’ll support.
This simple change significantly reduced anxiety and built transparency.
A critical insight was that reading guidelines wasn’t enough.
Design Decision
Replace long text instructions with short, actionable videos.
What I Designed
This helped youngsters feel confident—not just compliant. This approach matched Gen Z’s preference for short, visual content.
To reduce no‑shows, I reframed sessions as progress toward something meaningful. Many youngsters were unaware of incentives such as Google certification courses.
The redesigned dashboard highlights
Design Elements
This shifted the mindset from “another task” to “I’m building something.”
Previously, onboarding, sessions, and communication were spread across different platforms. I proposed integrating messaging directly within the session management system to create a single, cohesive experience.
Session Management
All session‑related actions were brought into one clear flow:
In‑App Chat
This increased accountability and reduced friction.
To accelerate early design exploration, I used AI tools such as ChatGPT and UXPilot to generate initial layout structures and explore different session management flows.
This allowed me to rapidly iterate on concepts and spend more time refining the final user experience.
Design decisions were continuously validated through:
The final designs addressed the core reasons behind drop‑offs and no‑shows.
• Validate assumptions through real observation
Experiencing the onboarding journey firsthand revealed trust and preparation gaps that were not captured in documentation.
• Design for adaptability
Midway through the project, the scope shifted from web to mobile. Designing modular flows allowed the system to adapt without rebuilding the entire experience.
• Prioritise core value over polish
With limited time after the scope change, I focused on the most critical user flows instead of visual refinement.
• Next step
With more time, I would conduct structured usability testing on the mobile flows before implementation.